Majesty the fantasy kingdom sim
![majesty the fantasy kingdom sim majesty the fantasy kingdom sim](https://media.moddb.com/images/games/1/13/12525/00315770.jpg)
The character design is really nice and the scenes are carefully designed the same. The game's graphics, as seen in the images, are delightfully authentic if we like pixelated aesthetics. The appeal for us is that given our position we can build whatever we want.įor example, we can offer a thousand pieces of gold for a hero to raze a dungeon, making them run the mission for the reward or give five thousand pieces of gold to investigate a particular area on a map and make the hero go where we want.
![majesty the fantasy kingdom sim majesty the fantasy kingdom sim](https://i1.wp.com/sharkshows.tv/wp-content/uploads/2014/08/screen568x568-15.jpeg)
MAJESTY THE FANTASY KINGDOM SIM FREE
This way, like kingdom leaders, we can build magic schools and buildings for recruiting warriors, but will have free will and can make practically whatever we want. I highly recommend the first to anyone who would like a RTS with a little free will mixed in.Majesty: The Fantasy Kingdom Sim Lite is a strategy game in real that, contrary to what's normal, doesn't allow us to direct our characters directly, but 'counsels' the carrying out of certain missions for our heroes to prioritize them. I was really excited when Majesty 2 was announced, but it turned out to be a dud with zero personality and fun - the opposite of what made the first game so great. There are 33 quests/maps in total, and a few years ago the game was repackaged with higher resolutions as Majesty Gold (which is also available on GOG.com). There was one expansion that added a number of quests in the far north, and unfortunately, that’s all we got. Oh! And the music was fan-freaking-tastic. Sure, the maps weren’t much to speak of (just flat fields in various colors), but it did the job. The end result of all of this is a relaxing, charming, and engaging game with a lot of personality. Sometimes buildings offer you a choice of two different heroes, and you can only have four or five heroes per building. Some buildings, when constructed, mean that you can’t create another type (for instance, Dwarves and Elves hate each other, so you can only go with one or the other). Plus, there is a strategy to building placement and upgrades. Judicious use of flags is essential in overcoming levels. So if you can’t control units, does the game get boring? Not at all! You kind of serve as a “quest giver” for your heroes, plopping down flags at certain locations to encourage them to explore or plunder (of course, you have to add gold as a reward, and the more gold you put, the more heroes are going to be attracted by it). Each building has its own animations, and there’s a certain pride in seeing a kingdom come into its own with tax collectors, guard towers, and even cemeteries (which keep track of all of your deceased heroes). Between stages, a Sean Connery-sounding adviser briefs you on the next level. Majesty really paid special attention to every element of the game. I never failed to cheer on units that leveled up high, got decked out in gear, and finally worked up the courage to take out an enemy castle. It becomes easy to see units as having their own personalities (which is further helped by memorable and sometimes-hilarious voice acting and a huge roster of names). It’s strange, but this twist took the tired genre and made it special. It’s like creating your own little MMORPG world and seeing how it unfolds.
![majesty the fantasy kingdom sim majesty the fantasy kingdom sim](https://cdn1.expertreviews.co.uk/sites/expertreviews/files/styles/er_main_wide/public/images/dir_250/er_photo_125416.jpg)
They’ll fight if they think they can win or have other helpful troops around, they’ll buy their own armor (which you supply via shops) and gear, and they’ll bring back money for you to tax for further expansion. Rangers tend to go out and explore the map, Rogues will look for easy gold to plunder, Gnomes will help build structures, and so on. While players get control over their buildings and the options they contain, once a particular hero is created, it operates independently of the player’s direction. You see, you can’t control your units, you can only influence them. Yet the game contained a big twist that hadn’t really been done before. On the surface, Majesty (the fantasy kingdom sim) sounds like a very generic RTS: You build up a fantasy kingdom, earn money, pump out troops, conquer foes, win levels. Chrono Trigger is one of those games for me, but another one is a 2000 real-time strategy game that, to this day, entertains me. We all have those beloved video games that, no matter how old they get, we still take out for a spin every year or two because it’s simply our favorite.